Please don't say [You are Lazy]!

...because I'm actually crazy!

It's actually May already, and I can alre~ady count the remaining days in our summer vacation. Ah ah, how come this post feels like something I should have written 2 days ago... Ahaha

So looking back. What have YO-- I been doing? I mean, come on, please say I was lazy because if you don't, then you're crazy! (more...)

Posted: May 3, 2009 Comments (3)

OZF!

Photobucket
Ohohoho~

Well, that was fun. So my second day of 2009, I get to--

NOT SLEEP! Simple~ It's a decision I made, by not sleeping that way I can restore my normal sleeping time! Explanation: Vacation = 6am sleep. Need to adjust because school is nearing. So yeah : >

But what did entertain me during this dreadful day? Ohoho~! Ahaha~! I decided to look through my DVD-Case and found some old goodies I haven't watched. Well, very few of them, but one shines as if we're destined to be together that day. Haha, but really... (more...)

Posted: January 4, 2009 Comments (0)

al|together 2008

I was surprised, at the same time eager, when I heard al|together was surfacing again this year some months ago. And to my surprise, it caught me at a funny time - last week whereas some people would say it's one of our "Hell Week". Regardless, some people are just too passionate that they easily forget about things...

To those living under a rock for the VN scene, al|together is a 'festival' of sorts where several Visual Novels are translated. That's the overview, atleast. Regardless, the first instance of it was on 2005, then on 2006. Man, talk about 3 years ago! Then again, I wasn't exactly aware of it until al|together 2006 so 2 years ago!

Anyway, this season of the festival brings 6 pieces - all wonderfully translated by the al|together team. So, let's go and run them down one by one! Oh, and no screenies this time - I'm rather lazy at the moment!

Funny fact: I downloaded the first three projects IN my dial up because I was that eager (At the same time, doing my MP and all the silly projects I have to do!). (more...)

Posted: December 8, 2008 Comments (0)

Clannad - Sub-character's Heaven + Fujibayashi Twins

After playing naturally, and getting stuck on Nagisa's route because of some weird error, I decided to call a remake with the help of the Clannad 300 Hour Guide. Not that I needed a guide, more of, I was hunting the sub-characters first, especially since I was already tackling the main heroine in my first try @__@

Comments? Keytastic! Being the 3rd game I've played from Key (from Planetarian and One (Tactics but still Key more or less)), it doesn't disappoint one bit.

Probably one of the strongest point of Clannad is the music - as expected. Every BGM is perfect and felt 'natural' or so. It doesn't obstruct the game and even empowers the experience :P

There are 12 routes (according to the guide) overall, making it the most numerous ends I've ever played. Of course, not all of them are heroines (lol), but they all tell a story - and story that'll leave you ;___; as Key always does. Haha, going through the Sub-characters and one of the main heroine, I'm already attached to them.

Not only that, but the setting and atmosphere feels great. The whole 'I hate my father' really gets onto the player, as well as how Tomoya feels. Sunohara is also an excellent bestfriend-character that you'll often have fun with Tsukkomi/Boke jokes that'll downright either make you RAGE or lolwut at him.

Art is superb. What can I say anything else about it? Although it isn't a Chaos;Head with the whole eye-blinking and stuff, but that's because Clannad is released way back and not just recently. Regardless, the artwork is very neat even by today's standards.

One of the things I like best (so far) is the fluidity of the choices. I was in Nagisa's route without even knowing it, because I keep meeting everyone else. It's not self-centered on the heroine of the route, you can actually meet up with most characters despite getting into a specific route.

ff, spoilers ahead for the routes I've played so far: (more...)

Posted: November 28, 2008 Comments (0)

Ren'ai Blogger - So Moe, I Died

So moe, I died.


gee gee, after a hard day of work (compro2 lt2), I found myself sitting in front of my computer, and starting up Ren'ai Blogger once again. I just got it yesterday and quickly turned it of as soon as I noticed the character's name --- Chase. Haha :)) (more...)

Posted: November 19, 2008 Comments (0)

Chaos ; Head - A/AA End

My name is Takumi. I am a student from Seimei Academy, and this is how my highschool life unfolds.


In the presence of my loving and adorable little sister, Nanami.


My megane-sempai whom I share common interests with, Yua.


Two people who I just met, Aoi and Kozue.


The friend on which I can definitely rely on, Rimi.


And the popular indie singer, FES, or rather - Ayase.

They all hold a special meaning to me - and I choose...

(more...)

Posted: October 20, 2008 Comments (0)

Chaos; Head - First Impressions

Bricks has been shat.

I've been playing constantly ever since I got home and I finished upto chapter 2.

One of the things I really notice is its difference from everything I have ever played, but for a reason. The last eroge/novels translated was years old, it was kind of refreshing playing a recently released one, thus, the more 'advanced' features in comparison to its older predecessors.

Graphics. Ever since ef demo, I was constantly waiting and hoping for nn1 to finish it - particularly the art of ef was astounding. And there's also the fact that their eyes are blinking, and sprites are voice-synchronized when the character is speaking.

These are all implemented in Chaos;Head - the actual sprites and drawings are shiny and beautiful as you expect from an eroge. Some backgrounds are actually rendered in 3d, including some characters. One of the first :O-inducing things I experienced in the game is the fact that Takumi(you)'s room is in 3d, you even look around your room :D But the figurines you own are like, static 2d pictures so it's like out of place and doesn't look good when you focus on looking at them because of the whole 3d thing.

However, the whole 3d thing doesn't exactly make the visuals better. I feel that the extra (background) characters got a bit too out of placed by making them 3d-with-no-features that with an implication they aren't important - that's okay but it looks kinda out. I'm also finding some issues on some of the rendered places - they look ugly, plus the fact that the whole 3d-rendition quality is like, 10 years ago quality.

One of the more prominent change from older eroge is the interface - partly because this is a thriller/psychological genre, but also it looks clean that way. The (non-existant) interface ensures the reader to actually focus on the novel itself, and read it like one and not really treat it as a game. (more...)

Posted: October 17, 2008 Comments (0)