After playing naturally, and getting stuck on Nagisa's route because of some weird error, I decided to call a remake with the help of the Clannad 300 Hour Guide. Not that I needed a guide, more of, I was hunting the sub-characters first, especially since I was already tackling the main heroine in my first try @__@
Comments? Keytastic! Being the 3rd game I've played from Key (from Planetarian and One (Tactics but still Key more or less)), it doesn't disappoint one bit.
Probably one of the strongest point of Clannad is the music - as expected. Every BGM is perfect and felt 'natural' or so. It doesn't obstruct the game and even empowers the experience :P
There are 12 routes (according to the guide) overall, making it the most numerous ends I've ever played. Of course, not all of them are heroines (lol), but they all tell a story - and story that'll leave you ;___; as Key always does. Haha, going through the Sub-characters and one of the main heroine, I'm already attached to them.
Not only that, but the setting and atmosphere feels great. The whole 'I hate my father' really gets onto the player, as well as how Tomoya feels. Sunohara is also an excellent bestfriend-character that you'll often have fun with Tsukkomi/Boke jokes that'll downright either make you RAGE or lolwut at him.
Art is superb. What can I say anything else about it? Although it isn't a Chaos;Head with the whole eye-blinking and stuff, but that's because Clannad is released way back and not just recently. Regardless, the artwork is very neat even by today's standards.
One of the things I like best (so far) is the fluidity of the choices. I was in Nagisa's route without even knowing it, because I keep meeting everyone else. It's not self-centered on the heroine of the route, you can actually meet up with most characters despite getting into a specific route.
ff, spoilers ahead for the routes I've played so far: (more...)